Animation at a Crossroads:
Netflix, Adobe, and the AI Dilemma
Introduction: An Industry Upended
The animation world is being shaken up by a series of game-changing events. In the span of weeks, Netflix became a major backer of Blender; Adobe abruptly announced it will discontinue Adobe Animate, a 25-year cornerstone of 2D animation; and a wave of AI hype has many asking if algorithms will soon replace human animators.
As an animation studio, we at Kashu have, been following these developments closely and frankly, we have some opinions. The tools and platforms are evolving at breakneck speed, but one thing hasn’t changed: the irreplaceable value of human creativity.
Let’s break down what’s happening and why we believe the artists, not the algorithms, should remain at the heart of animation.
Open-Source Goes Mainstream
One headline-grabbing move came from Netflix’s animation division. Netflix Animation Studios has joined the Blender Development Fund at the highest corporate tier, pledging at least €240,000 per year to support Blender’s development. To put that in perspective, that sum is roughly enough to fund four full-time Blender developers. This makes Netflix one of the largest backers of Blender, alongside industry players like Epic Games and Adobe’s rival tools. Netflix’s investment is significant not just for its size, but for what it represents: a major content producer throwing its weight behind open-source software. According to Netflix Animation’s SVP Darin Grant, this sponsorship “reflects our ongoing support for open-source software in the animation community,” and Netflix is “proud to be the first major animation studio to support Blender’s continued development”. In other words, a Hollywood heavyweight is openly betting on community-driven tech to fuel future productions.
We see this is a positive signal. Blender has long been a favorite tool for indie creators (and some of our team members), and seeing it validated by a streaming giant is exciting. The funding will go toward Blender’s general core development rather than any Netflix-specific features, which helps reassure that Blender’s open-source independence remains intact. It’s a win-win on paper: Netflix benefits from a better toolset (remember, Netflix acquired Animal Logic in 2022, a studio that uses Blender extensively), and the whole animation community benefits from Blender’s improvement. However, we also believe in keeping a balanced view here. Whenever a big corporation gets involved in open-source, there are whispers of concern. Will corporate money influence the tool’s direction or priorities? The Blender Foundation’s approach seems prudent so far (no strings attached to Netflix’s donation), but as a studio that relies on creative tools, we’d caution against any single patron (no matter how generous) steering an open project. In the long run, Blender’s value lies in its community-driven ethos, and that shouldn’t be for sale. Still, Netflix’s support shows a refreshing recognition that the best animation technology can come from the grassroots. It’s a powerful validation of the idea that open platforms have a place in high-end production. And that’s something we wholeheartedly applaud.
Adobe Axes Animate
On the flip side of the industry, we have Adobe making a move that landed with a thud among animators. On February 2, Adobe announced it is discontinuing Adobe Animate as of March 1, 2026 and effectively killing off the software formerly known as Flash. This isn’t some minor product sunset; it’s more like Adobe dropped a bomb on a quarter-century of animation workflow. Animate (Flash) was the entry point for countless artists and the backbone of innumerable TV cartoons, web games, and ads. Now Adobe is torching that legacy, leaving millions of users stranded and “going all in on AI”. The company’s official rationale, as stated in its FAQ, was that Animate had “served its purpose” and that new technologies and platforms have emerged to better serve users’ needs. In plain English, Adobe is pivoting away from traditional animator tools toward the shiny promise of AI-driven content creation.
The immediate fallout of this news was intense. Professionals who’ve built their careers on Flash/Animate felt blindsided and betrayed. Cartoon Brew (a trusted industry outlet) described the move as an “industry-shaking event” with “immediate consequences for ongoing productions and long-term implications for the future of 2D animation”. Overnight, the publication was flooded with angry messages from artists and producers; one email succinctly captured the mood: “Fuck Adobe, and fuck AI.”. That blunt reaction (while not the politest) shows how raw the sentiment is. We don’t usually use such language in a LinkedIn article, but as a studio we understand the frustration. Adobe essentially pulled the rug out from under studios and freelancers mid-project, giving individual users just one year of support (until 2027) before Animate becomes unusable, even for opening old project files. That means any cartoon or e-learning course still being animated in Animate now has a literal expiration date.
From our standpoint, Adobe’s decision is alarming on multiple levels. First, it underscores how fragile creative infrastructure can be when it’s controlled by a single company with shifting priorities. One day, a tool is industry-standard; the next day, it’s dead because it doesn’t fit a corporation’s new vision. Adobe is pushing animators toward alternatives like After Effects or its newer apps, but let’s be real, those aren’t true replacements. (Adobe’s own suggestions basically amount to “use After Effects for keyframe stuff and Express for quick web animation,”) The bigger issue is why Animate is being axed: to clear the path for Adobe’s AI initiatives. As a studio, we embrace innovation, but not at the cost of leaving artists high and dry. Adobe’s move feels like a case of the software giant prioritizing algorithms over the artist community, and it has sparked a rightful backlash. Petitions are circulating urging Adobe to open-source Animate or at least ensure access to old files going forward. In our view, this situation is a cautionary tale. It reminds us that relying too heavily on proprietary tools can backfire, and it’s part of why we’ve been diversifying our toolkit.
AI in Animation: Hype, Fear, and a Reality Check

Underlying both of the above stories is the elephant in the room: Artificial Intelligence. Netflix’s support of Blender isn’t unrelated. Blender’s open-source model could, in theory, provide a community-driven counterbalance to corporate AI tools. And Adobe’s Animate decision was explicitly tied to its AI push. Lately, a narrative has been gaining traction that “AI will replace traditional animation workflows.” It’s easy to see why people are saying this. AI image generators and automation tools have exploded onto the scene, and some execs are practically drooling over the potential to speed up content production. To many studio executives, AI promises to “speed up production, slash costs” and reduce reliance on large teams or big budgets. We’ve all heard the pitch: algorithms that can in-between your frames, auto-generate backgrounds, maybe even spit out entire scenes at the click of a button.
But from where we sit, inside a creative studio, the view is very different. Will AI truly take over animation? Our take: not so fast. We’ve started experimenting with AI-powered tools in our production pipeline, and there’s plenty to be excited about, BUT if you treat AI as a tool, not a director. The likely future we see isn’t one where animators are obsolete, but one where the job description evolves. In fact, that same industry report offers a “middle path” vision for animation in the AI era. To break it down, here’s how a balanced workflow might look in practice:
- Automation of Repetitive Tasks: Mundane or technical steps (think tedious in-between frames or clean-up) could be handled by assistive AI, speeding up the grunt work.
- New Specialist Roles: As AI becomes part of the toolkit, new roles are emerging. For example, “prompt animators” or AI wranglers who specialize in guiding AI models to achieve a desired artistic result. These folks are artists, too, just with a different set of brushes.
In our studio, we think the best results come when artists and algorithms collaborate, the AI is used only as a tool – and a ‘second brain’, NOT to replace an artist in any way!
And there are a lot of things, especially in character animation and storytelling, that current AI simply can’t replicate: the subtle nuances of performance, the creative improvisation when a story beat isn’t working, the soul that a great animator pours into their work. Those elements aren’t just a sequence of pixels; they’re the product of human imagination and experience.
The Human Advantage
After examining these upheavals, like Netflix funding open-source software, Adobe abandoning a community of artists for AI, and the broader automation debate; we come to a clear conclusion. Tools change, but creativity endures. Our studio’s stance is that technology should empower artists, not erase them. Yes, the animation industry is at a crossroads: one path leads to a future where animation is “good enough” content churned out by algorithms, and another path keeps animation as a craft honed by skilled humans (with smarter tools at their disposal). As one industry analyst noted, the coming years will decide “whether animation remains a craft-driven medium supported by skilled workers or shifts toward a ‘good-enough’ industry driven by algorithms and efficiency.” We’re staking our flag firmly on the side of craft and artistry.
That means embracing things like Blender’s open-source innovation and even AI-assisted techniques while unapologetically championing the artist’s vision behind it all. We’re excited that Netflix is investing in the animation community and we’ll be vigilant to ensure that community’s open spirit isn’t compromised. We’re disappointed by Adobe’s shortsighted Animate decision and it strengthens our resolve to support tools and workflows that put creators first (whether that’s sticking with hand-drawn animation, adopting open-source software, or developing our own techniques that don’t vanish with a corporate memo). And as for AI, we don’t see it as our replacement; we see it as our new pencil or our next piece of software. One more tool that, in the right hands, can push the bounds of creativity.
Bottom line: Animation is and will remain a human endeavor. The recent turmoil only reinforces that truth. An AI can crunch data or fill in frames, but it can’t feel joy or tell a heartfelt story or at least not without us. As an animation studio, we’ll keep leveraging every innovation that helps us create better work, but we’ll also keep saying the quiet part out loud: without the imagination, passion, and yes, messy creative input of people, all the fancy new tech in the world won’t produce anything truly magical. And we’re in the business of making magic, not just content. That’s our stand, and we’re sticking to it.